Here I will give the descriptions of a couple of magical weapons I have created. Some of these are more rare than the others, but none is unique. Feel free to use anything you like. Unfortunately, I still got a lot of items my players haven't found yet. And as they no doubt will see this site, I cannot show them here. But be sure to check in here once in a while, because in time these weapons will be added.


Arrow +1, Spellpiercer
These magical arrows have the power to break through and dispel magical barriers. Each spell-level of a magical barrier expends 1 charge from the arrow. Typical spellpiercers have 3 to 5 charges, but more powerful examples of elven make have been known to exist.

Whip +1, Longarm
This whip can be used against foes that are standing out of the normal melee combat range. If used against such a foe, this whip elongates up to 30 yds. to reach its target. If the target is within this range, it can be attacked normally and receives normal damage on a hit.

Daggers of Homing
These two daggers +1 are linked together and they should be thrown one after another. If the first dagger strikes, it will communicate with the other dagger, as to ensure that the other strikes also.

Dagger of Summoning
This dagger +1 has a special link with its blood-bonded owner. To become the owner of the dagger, a creature has to cut himself with the dagger. This inflicts 2 points of damage, that are substracted from both the creature's current and maximum hp total. If the creature ever loses ownership of the weapon, he will regain these hit points. The owner can, at any time, teleport the dagger into his hand by silent act of will alone. The dagger can be anywhere on the same plane and in the possession of any creature and still be teleported to its true owner.

Galkyn's Staff
This normal looking quarterstaff is actually a very useful thing for wizards. Every round, it enables the wizard who wields it to transform one memorized spell into a magical bolt, fired along the length of the staff, just as if he had a Galkyn's bolt spell active all the time. Transforming a spell into a bolt with this staff is the wizard's only action for the round.

Short Sword of SilenceShhhh, please be silent.
This short sword bestows a silence effect on any creature it touches, both wielder and victim. This silence prevents the affected creature from uttering verbal sounds aswell as producing sound with footsteps, etc. Nor can any sound be produced by striking objects with this sword.


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