The school of Metamagic is an entirely new school of philosophy and in my campaign, it belongs to the standard set of schools for both mages and specialists. When working with the player's option rules, 5 extra CPs are awarded to wizards in the class section, which can be used on the school of Metamagic, but can also be used on other abilities, leaving the wizard unable to learn Metamagic spells. Note that if you incorporate this new school in your campaign, the level of power of wizards relative to their level will be increased. This is not a bad thing, but one must be aware that this has many effects, both within the PC adventuring party and the outside world, because PCs are not the only ones who can use Metamagic. In my campaign, the non-spellcaster classes are allowed to use many rules from the player's option rulebooks, which also has a might-increasing effect. Therefore, within my PC party, the balance is quite OK. The outside world in my campaign has many wizard-kings and smaller armies than in standard campaigns. Note that the size and frequency of organizations like the Red Wizards of Thay are smaller because of the mage's better ability to survive on his own.
Specialists in the school of Metamagic do exist and they are called augmentators. The school of Metamagic has no normal place in the wizard school diagram. It is essentially in the middle, connecting it all. The opposition schools of the Metamagic school are therefore not located in a single direction of the octagon. They are Conjuration/Summoning, Necromancy and Greater Divination (or the entire Divination school, if the optional school of Universal magic is used). The races allowed are human, half-elf and elf and the ability score requirements are a Wisdom score of 14 or higher and an Intelligence score of 12 or higher. It is obvious that Augmentators are rare, but powerful. Augmentators are fascinated by magic itself. One can see a sparkle in the eyes of an Augmentator when he just thinks about magic. These people usually are not trying to change the world or use magic for other goals than mastering the magic itself.
I have included some (modified) spells from the AD&D sourcebook The Seven Sisters, some spells I found on The Great Net Spellbook and some spells I created for my own characters. The Tome of Magic also includes spells indicated as Metamagic and although they are far less potent than what I believe Metamagic can do, I thought they had to be included. Some spells I took from The Seven Sisters had commentary explaining that those spells are kept very secret and are therefore only known by the Seven Sisters and some senior members of the Harpers. I have included them here because they are very much Metamagic spells and I think that a DM using the new school should decide for each and every spell here if it is not too powerful for his campaign. Be sure to read very carefully, these spells are often very difficult.
First I will give a list of the standard spells belonging to the school of Metamagic. After that you will find the descriptions of all spells not included in the Player's Handbook and the Tome of Magic. I've put them in plain text format for easy offline reference, but on the next page, you will find an HTML listing also.
The spells listed below no longer belong to their previous schools. Thus, wizards without access to the Metamagic school cannot cast them, unless an additional school is given.spells | additional schools | source |
---|---|---|
1st-level: | ||
corrosive conduit delusive delay power word, cease visibility |
enchantment - - - |
Stratos Mirkanza The mad mage Baltur Astoran Leanan Sidhe |
2nd-level: | ||
mindfields miraculum relentless pursuit sense shifting spellstack |
- - - - - |
Leanan Sidhe The seven sisters Leanan Sidhe Tome of magic Bristor |
3rd-level: | ||
alacrity augmentation I far reaching I magelink mirror of spell reflection spellblock spell rage spell vessel trigger wondrous missile |
- evocation - - - - - enchantment/charm - - |
Tome of magic Tome of magic Tome of magic Seldor Whitecloak Trizar Leanan Sidhe Leanan Sidhe Web spellbook Web spellbook The mad mage |
4th-level: | ||
dilation I divination enh. energizer extension I far reaching II galkyn's bolt gesture limited transfer rainbow shield slumbering rose volcano |
- - enchantment/charm - - - - enchantment/charm evocation - - |
Tome of magic Tome of magic Leanan Sidhe Player's handbook Tome of magic The seven sisters The seven sisters Leanan Sidhe The seven sisters Leanan Sidhe Leanan Sidhe |
5th-level: | ||
absorb spell concentrated fire disrobement extension II far reaching III magic staff shadow head spell rush spell thrust |
- - enchantment/charm - - enchantment/charm evocation - - |
Web spellbook Web spellbook The seven sisters Player's handbook Tome of magic Tome of magic The seven sisters Leanan Sidhe The seven sisters |
6th-level: | ||
augmentation II contingency dilation II enchant an item spell link spell mirror transfer |
evocation universal - ench./charm, universal - - enchantment/charm |
Tome of magic Player's handbook Tome of magic Player's handbook Leanan Sidhe The seven sisters Leanan Sidhe |
7th-level: | ||
instant apprentice intensify summoning persistence reaction spell sequencer spell supremacy steal enchantment synostodweomer |
enchantment/charm - - - - evocation enchantment/charm necromancy |
Leanan Sidhe Tome of magic Spells & magic The mad mage The seven sisters The seven sisters Spells & magic The seven sisters |
8th-level: | ||
double wizardry homunculus shield permanency |
- necromancy ench./charm, universal |
The seven sisters Tome of magic Player's handbook |
9th-level: | ||
chain contingency embattlement eye of power impr. contingency spell editor spell trigger |
- - alteration - evocation - |
Tome of magic The seven sisters The seven sisters The mad mage Leanan Sidhe The seven sisters |
Metamagic Spells, levels 1 through 4, in ASCII text-file format | |
Metamagic Spells, levels 5 through 9, in ASCII text-file format |
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